Look, Sarge, No Charts Rules Series

 

Fight the battle, not the rules!

    The Look, Sarge, No ChartsTM family of rules is a unique concept in miniature wargame design.  There are no chart cards filled with complicated tables to clutter the table and slow down the game.  But Look, Sarge, No Charts is not simplistic.  Six years of design and refinement went into the creation of the first in the series, Look, Sarge, No Charts: WWII.   The elimination of chart cards is accomplished through the use of a handful of special six-sided dice and the use of small labels on the backs of the bases.  The result is an elegant system that allows players to concentrate on the game, not the rules.

    Building on the success of that system, we’ve applied the No Charts concepts to other historical periods.  Browse this page or click on the link below to go directly to a particular set of rules. 

  1. Look, Sarge, No Charts: WWII

  2. A Union So Tested: Look, Sarge, No Charts: American Civil War

  3. Look, Sarge, No Charts: Napoleonic Wars

  4. Look, Sarge, No Charts: Victorian Science Fiction

  5. Look, Sarge, No Charts: Fantasy, Ancients, and Medieval


The links for WWII and ACW are active.  The other three sets of rules are under development.  Information for them can be found on this page.  Once the rules are in production, they will get their own page.

Join us on our yahoo groups list. Optional rules, photos and battle reports, and scenarios are posted periodically. Questions are answered by the authors.

Look, Sarge, It’s G.A.S.L.I.G.H.T.
Bear Yourselves Valiantly:
Look, Sarge, No Charts: Fantasy, Ancients, and Medieval

We’ve been thinking about workin on version for Victorian Science Fiction.

Watch this space for updates.

Click the link above to see details about the most recent addition to the Look, Sarge, No Charts family of rules!

Made on a Mac

Look, Sarge, No Charts: Near Future Science Fiction

This will be a set of rules for those post-modern battles involving today’s military equipment as well as those that might exist in the next 25-30 years.  We will represent drones, unmanned aerial vehicles, remote sensors, directed energy, and asymmetric warfare.  The most novel aspect of the rules will be a cyber phase between turns in which each side’s cyber forces work to get inside each other’s networks, disrupt their situational awareness, and interfere with command and control.