Munchkin Attack on Gillikin Village

Last night, I hosted a Wars of Ozz game.  The game involved three 20-point Munchkin brigades attacking two 25-point Gillikin brigades.  The Gillikins were defending a village that the Munchkins sought to capture. We had two guys who were familiar with the rules, and one newcomer who quickly grasped the rules.  We played four turns.  We probably needed a fifth turn to come to a conclusion, but the consensus was that the Munchkins would have captured the town.

The starting locations of troops with the Munchkins on the left and the Gillikins on the right.
The center Munchkin brigade in its starting location. It consisted of Zoraster’s Guard, Sourdough’s regiment, a Landwehr regiment, and a medium artillery battery.
The Munchkin cavalry brigade on their right: two heavy regiments, one light regiment, and a light gun.
My two Gillikin cavalry regiments had early success pummeling a Munchkin Landwehr regiment, but then the tigers and Munchkin infantry mopped them up.
While the tigers had little hope of closing with my Gillikin cavalry, since both units were badly mauled, their charge against my cavalry was enough to rout the goat riders from the table.
The Gillikin infantry holding the town got involved in a firefight with a unit of Munchkin infantry. Despite the cover of the town, the Gillikins didn’t do well in the firefight. In the bottom right, you can see one of my Gillikin infantry units moving up to support the town.
The Munchkins brought up a batter and a second unit of infantry. The Gillikins decided to defend inside the town to avoid being cut down by Munchkin musketry. My infantry unit on the right and my cannon were able to knock out a base of Munchkin infantry, but when the infantry later charged, they were smashed by the Munchkins.
Initial dispositions of the Gillikins on our left. Wayne was quite aggressive with his goat cavalry while his musketeers and bowmen kept plinking away at the Munchkin cavalry.
Early maneuvers on the Munchkin right (cavalry brigade) and Gillikin left.
The fight on the Munchkin right heats up. By the end of the game, all three Munchkin cavalry regiments had routed thanks to aggressive cavalry action by the Gillikins on goats and the support of the Gillikin infantry in the woods.

As I said, the consensus was that the game would have been a Munchkin victory if we had been able to play one more turn, but it was a “school night,” and we quit about 2200.  The game was fun.

Science Fiction Crawler Type Vehicle

I recently ordered this vehicle from an outfit called RealityAtWork.  Even without instructions it assembled easily.  There were some really nice features about how this kit, all 3D printed, assembled with printed clips.  I like the way I was able to assemble it so that the roofs came off easily for play.

The trailer was optional.  The door/hatch came already assembled and hinged.  The ladder is supposed to go up and down, but it is a very tight fit, and after painting, it probably won’t move any more.

The figures in these pictures are 28mm figures.

This vehicle will be the centerpiece of a science fiction skirmish scenario using the under-development Star Patrol(TM) version of Combat Patrol(R).

The interior of the main portion of the vehicle.
The interior of the front portion of the vehicle.

And this is something unrelated, but I picked it up last weekend at Hurricon in Orlando.  Yes, we are holding gaming conventions here.

Wars of Ozz at Hurricon 2021

Last weekend the folks in Florida hosted Hurricon, their first convention since the COVID panic overtook the nation.  It is held in Orlando (actually Kissimmee), Florida.  The venue was well lit, spacious, and clean.  There were plentiful food options on premises and nearby.  My friend, JJ, flew down from Charlotte to join me for the weekend.  I took of Friday for some gaming.  We played a Command and Colors Maori Wars game, a demo of Oak and Iron, a sailing ship game, a pirate free-for-all, and a fun little skirmish using a “stripped down” version of the d20 Star Wars roleplaying game.

On Saturday, I ran two Wars of Ozz games.  The rules were released after I moved to Florida.  Conventions all over the country were cancelled.  This was my first time running the rules in public since Fall In 2019, when they were in pre-release form.  Bottom line:  both games went well, the players like the rules, and everyone liked the figure, despite my paint job.

I ran the same scenario twice.  A force of Gillikins, Nomes, and Winkies attacked a force of Harvesters, Quadlings, and Munchkins to seize a Munchkin village.  Each attacking brigade was composed of 25 points.  Each defending brigade was composed of 20 points.

Initial setup on the “good guys'” right flank with the Munchkin village in the foreground.
A close-up of the initial Munchkin deployment.
The Nomes, supported by lions, directly faces the Munchkins.
The “bad guys'” center and right. The Gillikins were in the center, and the Winkies were on the right.
The Land of Harvest deployed on the “good guys'” left flank.
A close up of the Winkie deployment.

In the first instance of the game, the “defending” Munchkins were very aggressive, advancing from the town, only to be mauled by the Nomes.  The game was an easy-to-call attacker victory.

One player had to leave early.  Other young guy came over to see the game.  He was very interested in the rules and the figures.  While he was standing there, a now-commanderless brigade needed to make some Reaction Tests.  I got him to make those rolls, then a few more rolls, then move some troops.  He ended up staying for the rest of the game, and he had a great time.  He and the Winkie commander had a swirling melee involving infantry and cavalry.  He even came by during the second game to see how his troops were doing.

Advancing Munchkin infantry.
Deployed Nomes.
Winkies on Zilks
Havester cavalry mounted on guralopes.
The action in progress. Nomes and Gillikins advancing.
Quadlings advance to meet the Winkies.
Winkies pushing back the Harvesters.
Deployment for the second instance. Debbie (Munchkins), Gael (Quadlings), and Josh (Harvesters) make their plan. It was good to see women and younger people at Hurricon.
Jim, Carlos, and Jim make their plan for the “bad guys.”

The second game was a much more near-run affair.  The Munchkins did a better job of trying to hold the village.  The Nomes got into the village briefly, but the Munchkins counter attacked.  In the “good guys'” center, the Quadlings advanced toward the Gillikins instead of making the Gillikins come to them, but they didn’t really commit to an attack, so the Quadlings took a beating.  On the “good guys'” left, the forces from the Land of Harvest really got spanked by the Winkies.  The Harvesters didn’t really make any mistakes, but they just didn’t seem to be able to get anything going.  By the end, they were nearly wiped out, but they held on long enough so that the Winkies really never put any pressure on the village.

The Winkies advance in the second instance. The Harvesters’ pumpkin catapult knocked out two Winkie artillerists, and the battery routed, but it eventually returned to the fight.
An “artsy” closeup of the Winkie cavlalry.
The Greater Pumpkinheads beyond.
The Munchkins established a formidable battle line early in the game.
Another view of advancing Nomes.

I think everyone who played in the games liked the rules.  There were several people who had heard about the rules and figures.  There were at least two people there who had bought into the first Kickstarter, and one guy was actively painting his figures.  There was also a request for me to come to the local hobby store to run a demonstration game.

Third and Final Unit of Pig-Faced Orcs for Wars of Orcs and Dwarves

I have been working on this unit a little at a time over the past week, and I finished them this morning.  These are my third (and final) unit of pig-faced orcs from Dragonbait Miniatures.  I REALLY like these figures.

A unit of pig-faced orcs with hand weapons.
A side view of the unit.
A final view.

I hope to have these on the table for a rules play test in a week or so.  That game will likely involve my pig-faced orcs, supplemented by some Prince August home-cast orcs from 1984 (painted by my friend Ma’k), and a unit of Old Glory Dwarf Wars orcs.  They will be fighting some portion of my hobbit army.

Cowboy Code

Being a “cowboy” has become a disparaging term in our upside down society where common sense got on a boat years ago and sailed for terra incognita.  Still as a kid, I remember that my heroes were cowboys.  Men like John Wayne, Jimmy Steward, Randolph Scott, Roy Rogers, Gene Autry, and Hopalong Cassiday were the folks on the silver screen to whom I looked for inspiration.  For those who think being a cowboy is a bad thing, this is what Gene Autry said about being a cowboy.  I’m sure that these ideas will seem trite to many and offensive to others, but this is my blog.    🙂

I wish those domestic enemies of the Constitution in D.C. — on both sides of the aisle — would abide by these simple ideals.

Merry Christmas!

Santa and his lovely helper say "Merry Christmas!"
Santa and his lovely helper say "Merry Christmas!"

Merry Christmas to everyone!  It has been a busy year for us, with lots of surprises, some good, and some not so good.  On balance, it’s been a very good year.  I hope the same is true for you and yours.

The true meaning of Christmas
The true meaning of Christmas
Something a bit irreverent
Something a bit irreverent
Santa flying in sleigh
... And something a buddy, Mark Ryan, sent