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G.A.S.L.I.G.H.T.Glorious Adventures in Science |
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Gaslight is a set of rules for fighting skirmishes in the Victorian era. Bands of stout-hearted Extras are led by Main Characters -- from the streets of London to the hills of South Africa and from the glorious charges of the Crimea to the maelstrom of the American Civil War. These rules were written with the works of Victorian science fiction authors in mind, such as Wells, Verne, and Haggard. In addition to standard colonial era actions, special rules are included for adding various science fiction elements to the plot, including, but not limited to, steam conveyances, fabulous inventions, glorious weapons, and strange creatures from the depths of the jungle or the core of the Earth. |
In Gaslight, units generally consist of ten figures led by one or more Main Characters. A player normally controls one or two units. A player may also control one or two vehicles and their crews. Gaslight includes rules for creating Main Characters with somewhat more detail than the Extras. The games then are a combination of unit actions and individual heroism in the tradition of adventure novels and swashbukling films. |
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Gaslight is based on the popular Thunder and Plunder and Blood and Swash rules.Command and control is accomplished through a card-based turn system.
Movement is based on moving individual figures. Firing is done by figure as well,
but the firing procedure is very quick. Morale is accomplished through a unique,
stateless system that treats loss of cohesion in an novel way. |
The authors of Gaslight made the specific design choice not to
build our own world for these rules. Instead the rules allow for the generation
of vehicles, weapons, and creatures that allow groups of players to tailor the
rules to their perception of Victorian science fiction. As a result, we
are confident you will find these rules flexible and fun. |
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G.A.S.L.I.G.H.T. was first released at Cold Wars 2001, in Lancaster, Pennsylvania. We ran four games to help promote the rules. A major success story for us was one guy who bought the rules on Friday morning and then ran a game using the rules Friday evening. He was able to easily create the attributes for the game that fit the various scratch-built robots and vehicles he had built for his group's games. This is a testament to the simplicity and flexibility of the rules. Try them and find out how easily they can be adapted to your own vision of Victorian science fiction.
Click on thumbnails to view the full-sized image.
Noting that it can be a bit time consuming to create a bunch of record sheets for a many-player game, Buck created a simple Java application to help with this process. The program is a bit crude, but it does a pretty good job of generating vehicles, scientific weapons, and main characters. The creation of units is very easy. You can create main characters for units using this software as well.
Since this application uses a technology called Java Web Start, every time you run the program, if you are connected to the Internet, your browser (or the Java Web Start Application Manager) will check this site to see if there is a software upgrade. Because this is not meant to be a commercial application, Buck did not spend any time writing documentation. Some rudimentary instructions for running the program are listed below. You should be able to fiddle with the application and see how it works. Installation is a three step process, unless you already have a Java 1.3+ runtime installed.
Use the pull downs to select the kinds of Main Characters, Vehicles, and Weapons you want to generate. You can select the kind of weapon the unattached Main Characters are carrying or let the computer generate some. When you press the Generate button, the record sheet shows up in the bottom window.
If you don't like the first round of generation, click the Clear button and then press Generate again.
When it is done generating stuff, you can cut and paste it into Word. You still have to transfer it by hand to the record sheet, but that still saves LOTS of time.