Over the weekend I completed the cover of The GASLIGHT Compendium. We’re giving the book the final once-over and then it’s off to the printers. The book will be 190 pages, with color throughout.
The G.A.S.L.I.G.H.T. Compendium meets all your VSF and Pulp needs, from skirmish and role-playing to large battles and airship fleet actions.
Victorian Science Fiction (VSF) gaming is set in the world in which the predictions and visions of men like Jules Verne, HG Wells, and H. Ryder Haggard are true. In G.A.S.L.I.G.H.T. Main Characters and Extras battle in a world of steam-powered vehicles, fantastic weapons, lost worlds, and terrible creatures. Pulp gaming pits steely-eyed, flint-jawed, barrel-chested, two-fisted, deadeye, tough as woodpecker lips, stud among studs, no kidding, stuff-of-legends hero-type guys against colorful, charismatic, egomaniacal, dastardly, nefarious villains and their mindless minions. The G.A.S.L.I.G.H.T. Compendium has rules for the creation of characters, the construction of vehicles and weapons, and the generation of fantastic creatures. This open-ended approach is one of the reasons G.A.S.L.I.G.H.T. has been so successful over the past eleven years.
The G.A.S.L.I.G.H.T. Compendium includes material from four books: G.A.S.L.I.G.H.T. (for skirmishes), Battles by G.A.S.L.I.G.H.T. (for larger battles), Adventures and Expeditions by G.A.S.L.I.G.H.T.. (role-playing), and To Be Continued… by G.A.S.L.I.G.H.T. (Pulp). All the systems are completely consistent, allowing players to tailor their G.A.S.L.I.G.H.T. VSF or Pulp games. In addition The Compendium includes new rules for airship fleet battles and more detailed rules for aerial vehicles in G.A.S.L.I.G.H.T. or Battles by G.A.S.L.I.G.H.T.. The vehicle hit charts have been revised and combined, and there are specific vehicle hit results for walking, driving, flying, and legged vehicles. The record sheets used during game play have been completely revised.