Another LSNC: Napoleonic Wars Play Test

French Advance (Photo by Chris Palmer)
French Advance (Photo by Chris Palmer)

After the HAWKs met to paint a bunch of 15mm Seven Years War figures we play another test of Look, Sarge, No Charts: Napoleonic Wars.  Since the last play test I had modified the cavalry and artillery roll-to-stand dice.  I was also paying attention to the movement speeds of artillery.  I was also paying particular attention to the skirmish fight.  All seemed to go well.

Austrian Grenadiers trying to relieve pressure on the right-hand town (photo by Chris Palmer)
Austrian Grenadiers trying to relieve pressure on the right-hand town (photo by Chris Palmer)

The French had one or two extra regiments of infantry; the Austrians had an extra regiment of cavalry; and the two sides were even in artillery.  The scenario involved both sides trying to capture two small villages.  The game had a lot of good back and forth action; charges, counter charges, routing, and rallying.  In the end both towns were partially occupied by both sides, and we decided that neither side had the capability to break the deadlock.

I think the basic core of the rules is working fine.  The next couple of tests need to work the “fringes.”  I need to run a game with some French guard.  I also need to test landwehr and militia.  Finally, I need to see how the Brits work with extra skirmishers, since I plan to represent rifle companies as extra skirmishers for the skirmish fight.

Speaking of the the skirmish fight, I think that aspect of the rules is working quite well.

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