Dave has been planning to run a fantasy game with his impressive collection of figures using GASLIGHT. (He actually used Battles by GASLIGHT.) This was the test of his game for Cold Wars next month.
The scenario involved the “Good Guys” trying to capture the port that our “Bad Guys” relied upon for resupply. The sides were roughly equal in numbers, but the Good Guys seemed to have a lot more magic, which allowed them to summon swarms of rats, create whole forests, launch fire balls, and other fun. The Bad Guys’ plan was to push on our right (the flank farthest from the port), get behind the Good Guys, and turn their flank. It didn’t work. While two Bad Guy Players were wrestling with two Good Guy players, the third Good Guy raced through our left flank and into the port.
The figures above are old Ral Partha figures. They are “Orcs riding Death Jaw.” I’m now in search of a bunch of them to make a GASLIGHT unit for Mars. These will look great with some Europeans riding them instead of Orcs.
He made a few tweaks for Battles by GASLIGHT, and on balance it worked well. For me there were two memorable moments. The first was when my guard cavalry was charged by the unit of freed slaves. If there had been a melee, I would have spanked them, but I failed my morale check to stand. The result was that 1d6 of my figures would run off the table. I rolled a 5. When a unit is reduced to 1 figure, it is removed from the table in GASLIGHT. So some naked slaves with shovels chased off my guard orcs riding dinosaur things! The second incident was when my army commander, some sort of witch deamon thing went into melee with some lizard men. The lizard got a hit, and my witch king thing rolled a 20 for his Save, so I died. You just have to laugh, or the dice will drive you crazy.
Dave has a tremendous assortment of out-of-production figures. His paint job is excellent.
Friday night at HAWKs night I play tested my Look, Sarge, No Charts: Napoleonic Wars game for the upcoming Cold Wars convention. I took the scenario from Scenarios for All Ages by Charles Grant. The scenario involved three bridges with both sides trying to capture two or more of them.
I am very happy with the rules development at this point and am ready to start writing the book. I just have a few things to work out, like whether and how to represent “anchored line.” In general, I think the look and feel is about right and the games are pretty dynamic.
In this game, the river is fordable, but units move at the “rough” speed. The French conceded the bridge closest to the camera in the picture above. They captured the other two bridges quickly. The Russians pushed across the conceded bridge and were working to turn the French flank. In the center, there was a lot of back and forth action, but in the end the French retained the bridge. The French saw an opportunity to take out some French guns while still limbered and charged across the bridge. Unfortunately, they didn’t keep any units on the bridge, so some Russian cavalry was able to get behind them and take the bridge. After 3.5 hours of play the Russians had squeaked out a victory.
I’ve posted this before, but I’m excited about the fact that people in our club who have sworn off Napoleonic gaming really enjoy these rules. In addition, long-time Napoleonic gamers also really enjoy the rules. They are talking about how they take two based from their current set of rules and put them on magnetic “sabot” bases to use with these rules.
The other club game on Friday was a play test of Chris’ parrotmen on Venus game. It seemed to go well, but I was busy with the Napoleonics game and didn’t have a chance to see much of it. At one point my daughter called me over to see one of Duncan’s soldiers in the mouth of a giant dinosaur creature.