Friday night at HAWKs night I play tested my Look, Sarge, No Charts: Napoleonic Wars game for the upcoming Cold Wars convention. I took the scenario from Scenarios for All Ages by Charles Grant. The scenario involved three bridges with both sides trying to capture two or more of them.
I am very happy with the rules development at this point and am ready to start writing the book. I just have a few things to work out, like whether and how to represent “anchored line.” In general, I think the look and feel is about right and the games are pretty dynamic.
In this game, the river is fordable, but units move at the “rough” speed. The French conceded the bridge closest to the camera in the picture above. They captured the other two bridges quickly. The Russians pushed across the conceded bridge and were working to turn the French flank. In the center, there was a lot of back and forth action, but in the end the French retained the bridge. The French saw an opportunity to take out some French guns while still limbered and charged across the bridge. Unfortunately, they didn’t keep any units on the bridge, so some Russian cavalry was able to get behind them and take the bridge. After 3.5 hours of play the Russians had squeaked out a victory.
I’ve posted this before, but I’m excited about the fact that people in our club who have sworn off Napoleonic gaming really enjoy these rules. In addition, long-time Napoleonic gamers also really enjoy the rules. They are talking about how they take two based from their current set of rules and put them on magnetic “sabot” bases to use with these rules.
The other club game on Friday was a play test of Chris’ parrotmen on Venus game. It seemed to go well, but I was busy with the Napoleonics game and didn’t have a chance to see much of it. At one point my daughter called me over to see one of Duncan’s soldiers in the mouth of a giant dinosaur creature.