To culminate gaming weekend to commemorate Ma’k Morin’s visit to the Aberdeen area, Mark ran a test of his fantasy rules at Wood’s Hole (Dave’s basement). It involved “bad guys,” like Orcs, insect men, fire-spitting salamanders, goblins, and others, attempting to capture the tower from the “good” guys, composed of humans, dwarves, elves, and Roomans.
You can see a lot of cards around the table. Each unit in Mark’s game has a card with all its attributes, characteristics, and special abilities. Mark wasn’t sure how many players we would have, so he planned for eight. With only four players, we had a lot of figures to control, and it was hard to find the right card. When players have the right number of units, I think managing the cards would be easier.
In this picture you can see Mark’s Roomans (with reddish fur) and my Roomans (in green) preparing to defend a strong position against the bad guys. Both Dave and Eric sent forces to attack this position. I managed to fend off the succubus and the first fire-breathing salamander, but by the end of the game, Eric’s second salamander was approach and his Elite Death Guard Cavalry was about to get behind me.
There are a few things that can be done to streamline and improve the rules, but it went pretty well as a first test.
We had been gaming since Friday evening, and we had to quit this game around 1400, so we didn’t fight the battle to a conclusion. I think the outcome remained in doubt when we quit. It was a fun game, and it was fun to see a lot of Mark’s troops on the table for the first time in 30 years.