Painted Some Dragonspawn Troopers

Back in October, Ma’k Morin posted an item on his blog about making a mold of some old Star Rovers Dragonspawn figures.  He sent me a bunch of these figures to paint.  I finally got around to them this weekend.

Star Rovers Phrinx
Star Rovers Phrinx

Recall that some weeks ago I painted some other figures that Ma’k molded, the Phrinx.  They sort of looked like ducks in Stormtrooper suits, so I painted them to look like Stormtroopers.

I thought that the Deathspawn looked like rebels to me from the attack on Princess Leia’s ship at the beginning of Episode IV, so that’s how I painted them.

Ma’k sent 12 of each of the two poses.  This allowed me to make two units of ten with four figures left over.  I made two of the leftover figures.  I decided to modify two of the extras to create heavy weapons for the Dragonspawn platoon.

This one is meant to be evocative of a Lewis gun.

This one is meant to be some sort of anti-vehicular weapon.  Can you see what I used to make this weapon?

It is the center section of this Dalek.  For some reason I had an extra one.

I also knocked out these three weeping angels for Dr. Who.  Finally I added the snow to my Winter War Russians.  This was done in the same manner as my previous post about putting snow on the bases of my Winter War Finns.

Another Star Wars Combat Patrol(TM) Game

The Star Wars Combat Patrol(TM) Game Begins
The Star Wars Combat Patrol(TM) Game Begins

Greg Priebe has been working on a supplement for Combat Patrol(TM): World War II to play Star Wars themed games.  Most of the conversion is pretty straight forward, but last Friday we started working on rules for Jedi and Sith.  This game featured clones vs. battle droids.  Each side was supported by two Jedi type figures.  The droids had General Grievous and another figure.  The clones had Obi-Wan Kenobi (since he was run by a club member, named Don, we called him Obi-Don Kenobi) and Anakin Skywalker.

Clones Advancing
Clones Advancing

In this scenario, both sides were advancing near a village on a desert moon to seize a cache of Kyber Crystals.  After placing the crystals on the table, we randomly determined which board edge we would enter.

The Droid commander advances around our flank
The Droid commander advances around our flank

I was one of the clone commanders.  The battle droids got a jump on us early.  In Combat Patrol(TM), movement speeds are determined randomly.  My clones were getting very slow random movement allowances, and the droids were getting average or better ones.  My clones apparently were being extra cautious or the ground was rougher than expected.  The droid commander, rinding his jet-powered pogo stick thing, pushed out ahead of his forces, since he drew two cards for movement, rather than one.

In the meantime, the droids advanced steadily against Obi-Don and his clones.  The heavy battle droids were rated as “green” for shooting, but they had a high rate of fire from their arm-mounted blasters.  Despite their high rate of fire, the heavy battle droids didn’t seem to have much effect on Don’s clones.  While his clones advanced, Obi-Don and Anakin jumped out ahead to battle droids with light sabers.  Don’s Jedi did exceedingly well, killing a pile of droids.

Droids close in on my outnumbered clones
Droids close in on my outnumbered clones

In Combat Patrol(TM), after getting a hit, players draw a second card to determine which figure in the target area was hit and whether it was protected by any cover.  Being uphill provides some cover.  Despite being uphill from the droids, my clones rarely seemed to benefit from the cover, as Jim seemed to be getting a lot of head shots.  I was getting torn up pretty badly.  Then several of Jim’s droids advanced up the hill and moved into hand-t0-hand combat with my few remaining clones.  I was outnumbered, stunned, and in many cases wounded.  He mopped up my clones easily.

An advancing wall of droids
An advancing wall of droids
Jim's droids cleared out my clones and re-captured a deposit of Kyber Crystals.
Jim's droids cleared out my clones and re-captured a deposit of Kyber Crystals.

At this point, I was down to two clones and the clone platoon leader remaining, but an extra half squad of reinforcements entered the table.  They too were moving slowly, but they stopped for one activation and fired at the droid command on his electronic pogo stick.  I killed him.  Suddenly all the droids were out of command and were pinned.  In Combat Patrol(TM), a pinned unit can only activate on the black cards from the Activation Deck.  (Half of the cards in the Activation deck are black, and the other half are red.)  All of the droids (except their Jedi-type figures) were pinned, which helped us a lot!

General Grevious advances into the village
General Grevous advances into the village

On Don’s and Bill’s side of the table, while Obi-Don was slicing up droids like butter, General Grievous advanced into the village.  My clone commander had been hit twice by droids.  Both hits were just wounds, but my Endurance was now just one, and any hit would cause the platoon leader to be killed.  If I died, all of the clones would be pinned, just like all the droids, and our advantage would be lost.  I took cover in a small building.  As Grievous advanced, he was taken under fire by Don’s clones.

Don’s clones killed Grievous.  At that point, we were in possession of three of the four outcroppings of Kyber Crystals, Bill’s droids were largely a pile of spare parts, and Jim agreed that he was not going to be able to take another outcropping.  The game was a clone victory!

We didn’t get to test all of the Jedi rules we’ve been developing, but we’ll get to more of them in the next play test.

This will eventually be another free supplement for Combat Patrol(TM).  Watch for an announcement!