Darth Wader Attacks

Darth Wader leading a group of Archive Star Ducks.

My buddy Ma’k Morin (that’s Mark with a Massachusetts accent) found one of these Darth Wader figures a year and a half ago, and I have been coveting it ever since.  Both of you who follow my blog will know that I really enjoy figures of ducks and have built up both a fantasy and science fiction duck platoon.  The star ducks were missing their leader.

Darth Wader leads a group of Frinx who look like ducks in Stormtrooper uniforms to me.

For Christmas, Ma’k found a Darth Wader figure from someone in England (thanks Dave Wood), and he sent it to me in the mail.  Darth is well travelled, having gone across the Atlantic at least twice.  I was SO excited to get this figure in the mail, and sat right down and painted it.

Darth Wader faces Rebels.

Ma’k had hoped Darth Wader would arrive in time for my New Years Eve Star Wars game with Combat Patrol(TM), but it arrived just 24 hours late!  He will see action soon!

Pulp Figures Nazi Rockettruppen

I have had these Pulp Figures Rockettruppen figures in the painting queue for a while.  During the holidays, I was pretty busy with activities with family and friends, so I was looking for small projects that I could work in the mornings before others woke up.  These figures moved to the head of the queue.

Anyone familiar with Pulp Figures will recognize the Bob Murch sculpting style.  These are very nice figures — like all those from Pulp Figures.  I had hoped to finish them in time for the Duke Morrison Saves Christmas New Year’s Eve game (see earlier blog post), but I didn’t quite make it.  I decided to paint their uniforms in Luftwaffe gray blue, and I think they came out nicely.  The helmets are actually gray, but for some reason they look olive green in these pictures.

The figure sets even come with an MG-34, so you can build a plausible squad; although, there are  few too many pistols.  All in all, this was a fun project, and I like the way the figures turned out.

Harlequin Dr. Who UNIT Figures

Greg Priebe had a few extras of these old Dr. Who figures, and I think he is moving toward the newer releases.  They had been sitting in my painting queue for a while, so last week I knocked them out.

The sculpts are old-school 25mm figures, but when painted up, they look fine.

I am not sure when they’ll get on the table.  Greg is usually the one who runs Dr. Who games for the HAWKs.

Duke Morrison Saves Christmas

Santa’s Zeppelin ready for action.

The Harford Area Weekly Kriegspielers rang in the new year with two games New Year’s Eve.  The first was a large Star Wars game with Combat Patrol (see a previous post on my blog).  The second was Duke Morrison Saves Christmas.  Duke Morrison is the character I use in most of my Pulp GASLIGHT games.  he is a steely eyed, barrel chested, tough as woodpecker lips, man among men.  He is usually accompanied by his trusty sidekicks, Ensign “Boats” Morgan and Sergeant “Wrench” Web, who can fix anything mechanical.  Often Duke is involved with rescuing Seraffini Nannini, expert on all things scientific, and his beautiful daughter and assistant, Gianna Nannini.  In this scenario, however, Seraffini and Gianna stayed home, but Santa was flying around in his magical zeppelin preparing to deliver toys to good boys and girls.  The Nazis, however, had other plans, so Duke, Boats, Wrench, toy soldiers, Christmas elves, characters from favorite Christmas cartoons, and others had to defend the zeppelin against Nazis, the Wicked Witch of the West and her mechanical flying monkeys, evil snowmen, and other baddies.

Hermie, Rudolph, and others control the Red Ryder carbine action range model air rifle with the compass in the stock and this thing which tells time.

The game was scheduled to end at 2355, in time to watch the ball drop on television, have some flaming figgy pudding, and a champaign toast.  The good guys had to gather the “treasures” from the movie A Christmas Story and get them on Santa’s sleigh before 2355, when the sleigh would magically disappear and begin its delivery journey.  Items of interest were the Red Ryder BB gun, the leg lamp, the “fragile” crate, bunny slippers, the “old man’s” turkey, and a blue ball and can of Simonize.

Santa’s sleigh awaiting the last few items in the midst of a melee.

The zeppelin was moored to the aerial dock near the North Pole.  Most of the bad guys began the game outside on the dock or hanging onto the nacelles.  The bad buys initially had trouble getting into the zeppelin, but eventually it became a major battle — suitable for a major award.

Nazis and evil snowmen advancing toward the zeppelin’s ramp.
A view of the interior of the zeppelin early in the game. You can see some Nazis and She Wolves toward the left, some flying mechanic monkeys on the right, and some teddy bears with popguns in the foreground. In the center is the sleigh awaiting the last six presents.
Another view of the interior of the zeppelin during the fight.
You can see Wrench Web in the middle of this picture.
The action continues, hot and heavy.
This is a long shot of the table just before the fighting began. Note the taco truck on the dock. Apparently this is the source of gas used to provide the zeppelin buoyancy.


In the end, the good guys were able to get all the treasures into the sleigh.  Santa had been incapacitated, but Ilsa (from Frozen) put on the coat and flew away with the sleigh to good boys and girls all over the world.

This game was a play test.  Chris and I will adjust slightly and run this game again at Cold Wars in March.

Darth Maul’s Rockin’ New Years Eve Celebration

A long shot of the table early in the game.

The gaming group to which I belong, the Harford Area Weekly Kriegspielers (HAWKs), celebrated New Years Eve as we have done every New Year since 2009.  A large contingent came to my house for a couple of miniatures games, a toast to the new year, and an early culmination of events.  This year, the first game used the recently-released Star Wars supplement to Combat Patrol(TM): WWII.  The Imperial forces attacked a Rebel installation from two directions.  The Imperial goal was to cause as much destruction as possible.  This included destroying moisture vaporators, buildings, and gun emplacements.  They couldn’t merely blow them up from a distance, they had to put someone next to them with a thermal detonator.

Another long shot of the table.

The Rebels forces included a platoon with a heavy weapon squad, some Wookies, some Sand People, and some heroes (Han, Leia, Luke, and Chewbacca).  The Imperial forces included two infantry platoons, to AT-STs, an AT-AT, and some speeders.  The AT-AT was GM controlled (by me) and had the mission of driving up to the installation, dropping some “commandos” inside, and then blowing up the pallets of ammunition in the middle of the installation.

A view of the Rebel installation.

At first it looked like the Imperial forces would easily get the upper hand as the Rebel gun turrets got some early out of ammunition results, and the HE effect of the medium blaster cannons on the AT-ST’s negating much of the Rebel cover in the first line of defense.

Stormtroopers advance with the support of their speeders.

Some of Duncan’s Rebel infantry fired on the speeder carrying a Stormtrooper squad, stunning a couple of troopers and forcing them to dismount.  This meant that they now had a long walk across the open to get to the installation.

The HE fire is taking its toll on the Rebels.
The AT-AT advances! It’s objective was to get close to the installation and release some “commandos” who were inside. Then it was supposed to try to blow up the ammunition on the pallets in the center of the installation.

I controlled the AT-AT as a sort of play balance.  If the Imperial forces were getting spanked, I could unleash the heavy blaster cannons.  (After the game, I realized that the black base on the AT-AT comes off with four screws, so it won’t spoil the aesthetics in future games.)  The Rebels had a few anti-tank type weapons: the four turrets and some shoulder-fired rocket launchers.  They fired several shots at the AT-AT and the AT-STs, but they were unable to score penetrating hits.

Rebels defending a gun turret. Apparently it has been firing at the Stormtroopers so much that its barrel is beginning to bend.

In Combat Patrol(TM), when units are on high ground like these Rebels, they get the “foxhole” cover protection.  In Combat Patrol, when a figure scores a hit on an area occupied by troops, you draw the next card from the Action Deck to determine which figure was hit and how severely.  This card also has some cover icons.  If the icon appears for the cover occupied by the randomly determined figure, the figure is stunned instead of wounded or incapacitated.  This made defending the high, rocky cliffs very effective for the Rebels.

A view of the interior of the installation.

The Imperial forces never got very close to the installation, so many of the defenders were maneuvered out of the scintillation to delay the enemy.

The Sand People made it difficult for some of the Stormtroopers to advance as they were caught in the open between the cliff and the Wookies defending the gray bunker.

After a couple of turns, Chris’ Sand People aligned with the Rebels, revealed themselves atop the rocky cliff and began sniping at Geoff’s Stormtroopers, slowing them down.  In this picture you can see a gray bunker.  The bunker and the gun turret were both objectives worth blowing up, but they were defended by Wookies.  Although the Wookies had few blasters, they acquitted themselves well in hand-to-hand combat with the Stormtroopers.

The Rebel defense of the town.
Sand People unexpectedly arrive in support of the Rebels.
The fight around the Rebel building intensifies.

Stormtroopers worked their way around a building to assault the Rebels.  The Rebel’s on the hillsides really slowed down this group of Stormtroopers, making it difficult for them to achieve their objectives.

Stormtroopers and Captain Palmer (a.k.a. Phasma) advance toward the Rebel gun turrets.

Both sides seemed to have a good time.  In the end, it was a Rebel Victory.  They still held five of their moisture vaporators, and the Rebels held seven.  Also, one for he Sith supporting the Stormtroopers and Captain Palmer (Phasma) were knocked out, while none of the Rebel heroes were Incapacitated.

Rebels defending a moisture vaporator begin to take HE fire from the AT-STs.
Stormtroopers advance!
Stormtroopers advance around a building. (Building by Imperial Terrain)

A high point in the game was when Princess Leia ran out and planted a thermal detonator on the leg of my AT-AT.  It blew up, receiving a penetrating hit, that caused the leg to collapse and the machine to topple.  The “commandos” escaped, but they were stunned, and Leia missed being crushed by the falling AT-AT.  Then the commandos who were supposed to have been dropped inside the installation fought against rebels between the fallen AT-AT and the installation gateway.

Stormtrooper AT-AT taken down by Princess Leia and a thermal detonator.

It was a very fun game that involved 16 players.  The game ran from 1600-2030 with a short break for dinner.  I think it is a testament to the rules that you can play a game this large and still finish in a reasonable amount of time.


Star Wars with Combat Patrol(TM): 28 December 2017

GM Greg getting us started

One of the guys in our club, Duncan, traditionally hosts a war-game sometime between Christmas and New Years Day at his house.  This year we combined a viewing of the new Star Wars movie in the morning with a Star Wars game in the afternoon.  For this game, we used the recently released Star Wars supplement for Combat Patrol(TM): WWII.  The scenario, The Trap, involved a group of Rebels attacking the cargo bay of an Imperial ship.  Stormtroopers counterattack from two sides and dealt he blast doors.  Later in the scenario, the crew of the Phantom from the Rebels TV series reinforce the rebels and try to get them out of the bay.  The Rebels are also assisted by Asoka Tano.

Initial Rebel dispostion in the center of the cargo bay.

We rebels were in the middle of the bay as sitting ducks when the Stormtroopers sprang their trap.  The Stormtroopers were led by Darth Duncan (Vader).

A stunned Asoka Tano takes on a squad of Stormtroopers single-handedly.

One of the Rebel squads was pretty well decimated early in the game by advancing Stormtroopers.  Asoka launchd herself at the Stormtroopers.  After a few rounds of hand-to-hand combat, she defeated a squad.

Rebels trying to break out of the bay have left the cover of the cargo pallets.

To win, the Rebels had to get out of one of the two blast doors on opposite sides of the cargo bay.  They picked one side and dashed for it.  Unfortunately, that was the side led by Darth Duncan.  Duncan unleashed the Sith power of “Rage.”  This essentially launched his Stormtroopers in a banzai charge against the Rebels.  While Darth Duncan’s Stormtroopers were pretty badly mangled in the attack, he tied up the Rebels and gave the other Stormtroopers a chance to close on our rear from the other blast door.

Who is the oblivious spaceman in the center of the table?!
Kanan has fallen during the Rage attack.

By the end of the game, most of our named heroes had been incapacitated except for Asoka, and most of our Rebels were also knocked out.  It was a pretty convincing victory for the Imperial forces.  Greg will be running this scenario at Barrage and Cold Wars.

Star Wars Buildings by Imperial Terrain

Finished Imperial Terrain building with Star Wars collectable miniatures around it.

I recently purchased four 3D-printed buildings from Imperial Terrain.  My daughter was home from school for Christmas, and she likes to paint terrain.  I usually hold any terrain projects until she is home and focus on figure painting.  She jumped right in and began to work on these buildings.

Buildings that have been masked.

We wanted the buildings to have some rough texture to them, and also we wanted to hide some of the printing lines in the buildings.  We did not want to texture the pipes, consoles, and other details.  My daughter spent many hours with masking tape and an Xacto knife masking the portions we did not want to have a rough texture.

Buildings after priming and being sprayed with the Testor’s fleckstone paint.

After all the buildings we masked, we sprayed them with black matte primer and then a coat of Testor’s fleckstone paint.

Imperial Terrain buildings primed in black.

After the masking tape was removed, we re-primed the buildings with a  dark brown spray paint.  Now all the masked portions as well as the fleckstone portions were brown.  She applied four coats of dry brushing to the texture portions of the buildings and then went in an painted the other details.

The building on the table during a recent 16-player Star Wars game using Combat Patrol(TM): WWII.

This one building took her four hours to paint after the final priming coat, so this is the only one she has completed.  I don’t know if I will work on the other three myself or save them for the next time she is home.  I am very happy with the results of all this work.