{"id":2088,"date":"2013-08-19T20:03:46","date_gmt":"2013-08-19T20:03:46","guid":{"rendered":"http:\/\/bucksurdu.com\/blog\/?p=2088"},"modified":"2013-08-19T20:03:46","modified_gmt":"2013-08-19T20:03:46","slug":"working-on-new-wwii-skirmish-ideas","status":"publish","type":"post","link":"https:\/\/www.bucksurdu.com\/bucksblog\/2013\/08\/19\/working-on-new-wwii-skirmish-ideas\/","title":{"rendered":"Working on New WWII Skirmish Ideas"},"content":{"rendered":"<p><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2013\/08\/Tank4.jpg\" class=\"broken_link\"><img loading=\"lazy\" class=\"aligncenter size-medium wp-image-2093\" title=\"Tank4\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2013\/08\/Tank4-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" \/><\/a>For several weeks, while running, I&#8217;ve been thinking hard about some new ideas for WWII skirmish gaming.\u00a0 If these ideas work out, I can see applying them to multiple &#8220;modern&#8221; skirmishes, such as cowboys and sci fi.\u00a0\u00a0\u00a0 I&#8217;m trying to get at a number of important issues:<\/p>\n<ol>\n<li>I wanted to avoid having individual soldiers target individual soldiers across the table.\u00a0 That slows a game, leads to gaminess, and provides unrealistically good control of distribution of fire.<\/li>\n<li>I wanted cover to act as cover.\u00a0 In most games cover reduces your chance of hitting a target.\u00a0 While this is mathematically indistinguishable from what I&#8217;ve decided to do, it didn&#8217;t quite seem right at the skirmish level.<\/li>\n<li>I wanted fire to be at areas, rather than individual soldiers, but I wanted team leaders and squad leaders to have an impact on distribution of fire by restricting the size of the target area.<\/li>\n<li>I wanted activation to be randomized, but I didn&#8217;t want only one person playing at a time.<\/li>\n<li>I wanted movement distances to be somewhat randomized.<\/li>\n<li>I wanted the game to work for either a &#8220;realistic&#8221; skirmish game or something more cinematic.<\/li>\n<li>I wanted it to be quick and fun without becoming simplistic.<\/li>\n<\/ol>\n<p>So, lets start by defining the attributes of each figure.\u00a0 These attributes are indicated by the acronym GAMER:<\/p>\n<ul>\n<li>Guts:\u00a0 the &#8220;morale&#8221; of the figure.\u00a0 This can either be a unit attribute or different for each figure.\u00a0 Ratings are green (worst), regular, and elite (best).<\/li>\n<li>Accuracy:\u00a0 the ability to hit a target with a firearm or thrown object.\u00a0 Ratings are trained (worst), veteran, and expert (best).<\/li>\n<li>Melee or Might:\u00a0 the ability to damage an enemy in hand-to-gland combat.\u00a0 Ratings are trained (worst), veteran, and expert (best).<\/li>\n<li>Endurance: the ability to take damage before being incapacitate.\u00a0 In a &#8220;realistic&#8221; game Endurance is three, but for more cinematic games Endurance can range from two to eight.<\/li>\n<li>Reaction:\u00a0 the ability to react first or more quickly than an opponent.\u00a0 Ratings are slothful (worst), average, and cat-like (best).<\/li>\n<\/ul>\n<p>Activation and movement are based on Guts.\u00a0 When a unit activates, a d10 is rolled for its movement speed, but there are minimum distances depending on Guts:<\/p>\n<ul>\n<li>Green: 3:<\/li>\n<li>Regular: 5&#8243;<\/li>\n<li>Elite: 7&#8243;<\/li>\n<\/ul>\n<p>Movement over linear obstacles costs 2&#8243;.\u00a0 Movement through rough terrain halves the movement speed.<\/p>\n<p>Activation is done by rolling cards and looking for your Guts.\u00a0 Cards have Green, Regular, and Elite on them as well as being numbered from 1 to 6.\u00a0 There are several of each of the 1 &#8211; 6 cards.\u00a0 Two in each color are black.\u00a0 Up to three in each color are red.\u00a0 All of the red cards and black cards are usable by elite units.\u00a0 Only two (of three) red cards and both black cards are useable by regular units.\u00a0 Only one red card and two black cards are usable by green units.\u00a0 There are additional activations cards for close air support, indirect fire, heroes (in a cinematic game), and other events.<\/p>\n<p>In my next post, I will discuss how fire combat is resolved.\u00a0 We played it last Friday night, and the players seemed to think it worked pretty well.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For several weeks, while running, I&#8217;ve been thinking hard about some new ideas for WWII skirmish gaming.\u00a0 If these ideas work out, I can see applying them to multiple &#8220;modern&#8221; skirmishes, such as cowboys and sci fi.\u00a0\u00a0\u00a0 I&#8217;m trying to get at a number of important issues: I wanted to avoid having individual soldiers target &hellip; <a href=\"https:\/\/www.bucksurdu.com\/bucksblog\/2013\/08\/19\/working-on-new-wwii-skirmish-ideas\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Working on New WWII Skirmish Ideas<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[],"_links":{"self":[{"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/posts\/2088"}],"collection":[{"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/comments?post=2088"}],"version-history":[{"count":0,"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/posts\/2088\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/media?parent=2088"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/categories?post=2088"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/tags?post=2088"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}