{"id":2106,"date":"2013-08-23T09:58:17","date_gmt":"2013-08-23T09:58:17","guid":{"rendered":"http:\/\/bucksurdu.com\/blog\/?p=2106"},"modified":"2013-08-23T09:58:17","modified_gmt":"2013-08-23T09:58:17","slug":"working-on-new-wwii-skirmish-ideas-pt-3","status":"publish","type":"post","link":"https:\/\/www.bucksurdu.com\/bucksblog\/2013\/08\/23\/working-on-new-wwii-skirmish-ideas-pt-3\/","title":{"rendered":"Working on New WWII Skirmish Ideas, pt. 3"},"content":{"rendered":"<p>My thinking on these rules continues to evolve. \u00a0It gives me something to do while running in the mornings. \u00a0\ud83d\ude42<\/p>\n<p>In the play test we had a couple of weeks ago, I was generally pleased with the way it worked, but still thought it could be faster without any loss of accuracy. \u00a0There were two areas I thought were an opportunity for improvement. \u00a0The first was determining whether a body part was protected by cover, and the second was morale testing.<\/p>\n<p>Recall from my previous post that when you draw a card to determine hit location, that body part may be protected by cover. \u00a0I had originally envisioned that the cover would be on the back of the single chart card (4&#215;6) that you would need for the game and that eventually player wouldn&#8217;t need to refer to it any more. \u00a0I found that even toward the end of the play test, there were still questions about whether a piece of cover protected a body part. \u00a0I decided that I could add that right on the chart card.<\/p>\n<p style=\"text-align: center\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2013\/08\/Slide11.jpg\" class=\"broken_link\"><img loading=\"lazy\" class=\"aligncenter  wp-image-2103\" title=\"Slide1\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2013\/08\/Slide11.jpg\" alt=\"\" width=\"432\" height=\"324\" \/><\/a><\/p>\n<p style=\"text-align: left\">This accomplished two things. \u00a0First, it put the information right on the card that you were already looking at, and second, it allowed me to have greater variance. \u00a0I wanted a wall, for instance, to usually block a torso hit, but not always. \u00a0You can see in the figure above that now I&#8217;ve added small icons that indicate when a piece of cover protects the body part. \u00a0You still have to compare weapon penetration against cover protection as described earlier.<\/p>\n<p style=\"text-align: left\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2013\/08\/Slide22.jpg\" class=\"broken_link\"><img loading=\"lazy\" class=\"aligncenter size-full wp-image-2104\" title=\"Slide2\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2013\/08\/Slide22.jpg\" alt=\"\" width=\"580\" height=\"317\" \/><\/a><\/p>\n<p style=\"text-align: left\">This figure shows all ten hit location and cover possibilities. \u00a0These are repeated five times on a total of 50 cards. \u00a0For cards 51 and 52, I think I am going to make body hits, but instead of the five circles used to determine which figure was hit, they will indicate the soldier with a crew-served weapon was hit. \u00a0I figure folks will try to knock out the machine-gun, so this will provide a slightly higher chance of hitting it than a rifleman.<\/p>\n<p style=\"text-align: center\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2013\/08\/Slide32.jpg\" class=\"broken_link\"><img loading=\"lazy\" class=\"aligncenter  wp-image-2105\" title=\"Slide3\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2013\/08\/Slide32.jpg\" alt=\"\" width=\"432\" height=\"324\" \/><\/a><\/p>\n<p style=\"text-align: left\">The original morale resolution process was copied from LSNC, replacing special dice with special cards. \u00a0This requires you to draw a card for each morale pip accrues since you last activation. \u00a0Interestingly, this process seems slower with cards than with dice, even though the information was almost identical. \u00a0So, I thought about a system that requires only one card draw but takes into account the number of morale pips accrued. \u00a0As it looks like math, I&#8217;m sure anyone who plays the game will complain.<\/p>\n<p style=\"text-align: left\">An example is:<\/p>\n<p style=\"text-align: left\">Difference = (2x # morale pips) &#8211; Guts#<\/p>\n<p style=\"text-align: left\">If Difference &gt; 0, then&#8230;<\/p>\n<p style=\"text-align: left\">Let&#8217;s say a half squad had accrued three morale pips. \u00a0In the formula above, Difference would be 6 &#8211; Guts#. \u00a0The Guts# is 3 for green, 5 for regular, and 7 for elite &#8212; the same as the minimum movement distances for those Guts ratings. \u00a0In this case, a green unit would fail, but a regular or elite unit would pass. \u00a0I haven&#8217;t thought through all the implications of this change yet, and in the back of my head I think it may make shot-up units more difficult to break than fresh ones, but I&#8217;m still working on it. \u00a0There are also some cases, under this new scheme in which units are guaranteed to break. \u00a0That&#8217;s not what I&#8217;m looking for. \u00a0Somehow, I need to compare number of pips with morale level and also take into account cover. \u00a0It&#8217;s a vexing issue.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My thinking on these rules continues to evolve. \u00a0It gives me something to do while running in the mornings. \u00a0\ud83d\ude42 In the play test we had a couple of weeks ago, I was generally pleased with the way it worked, but still thought it could be faster without any loss of accuracy. \u00a0There were two &hellip; <a href=\"https:\/\/www.bucksurdu.com\/bucksblog\/2013\/08\/23\/working-on-new-wwii-skirmish-ideas-pt-3\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Working on New WWII Skirmish Ideas, pt. 3<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[],"_links":{"self":[{"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/posts\/2106"}],"collection":[{"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/comments?post=2106"}],"version-history":[{"count":0,"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/posts\/2106\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/media?parent=2106"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/categories?post=2106"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/tags?post=2106"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}