{"id":2699,"date":"2014-03-29T15:12:52","date_gmt":"2014-03-29T15:12:52","guid":{"rendered":"http:\/\/bucksurdu.com\/blog\/?p=2699"},"modified":"2014-03-29T15:12:52","modified_gmt":"2014-03-29T15:12:52","slug":"almost-all-vehicle-play-test-of-g-a-m-e-r","status":"publish","type":"post","link":"https:\/\/www.bucksurdu.com\/bucksblog\/2014\/03\/29\/almost-all-vehicle-play-test-of-g-a-m-e-r\/","title":{"rendered":"(Almost) All Vehicle Play Test of G.A.M.E.R."},"content":{"rendered":"<p style=\"text-align: center\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/03\/photo-2.jpg\" class=\"broken_link\"><img loading=\"lazy\" class=\"aligncenter  wp-image-2694\" title=\"photo 2\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/03\/photo-2-1024x768.jpg\" alt=\"\" width=\"491\" height=\"369\" \/><\/a><\/p>\n<p style=\"text-align: left\">Last night at the club meeting, I ran another play test of G.A.M.E.R. (which stands for the attributes of a figure in the game: Guts, Accuracy, Melee, Endurance, and Reaction). \u00a0I have been pretty happy with the way the infantry rules are working, but I have been needing to give the vehicle rules a good workout. \u00a0Last night I ran a game that was almost entirely vehicles. \u00a0It wasn&#8217;t a particularly realistic scenario, but it served its purpose. \u00a0I also wasn&#8217;t very accurate on vehicle mixes, as the scenario included some late-war tanks, even though the scenario was set in Poland in 1939.<\/p>\n<figure id=\"attachment_2696\" aria-describedby=\"caption-attachment-2696\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/03\/photo-1.jpg\" class=\"broken_link\"><img loading=\"lazy\" class=\"size-medium wp-image-2696\" title=\"photo 1\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/03\/photo-1-300x225.jpg\" alt=\"Polish infantry and an anti-tank rifle attack a German 38(t)\" width=\"300\" height=\"225\" \/><\/a><figcaption id=\"caption-attachment-2696\" class=\"wp-caption-text\">Polish infantry and an anti-tank rifle attack a German 38(t)<\/figcaption><\/figure>\n<p>A column of German tanks was assigned the task of pushing across the board. \u00a0They were supported by two tank-killer infantry teams, one with a panzerfaust and the other with a panzerschreck (recall that historical accuracy was not part of this event&#8217;s objective). \u00a0The Poles had two 7TPjw tanks, two Vickers E tanks, two TKs tankettes, an anti-tank gun, and an infantry team with an anti-tank rifle.<\/p>\n<figure id=\"attachment_2695\" aria-describedby=\"caption-attachment-2695\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/03\/photo-3.jpg\" class=\"broken_link\"><img loading=\"lazy\" class=\"size-medium wp-image-2695\" title=\"photo 3\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/03\/photo-3-300x225.jpg\" alt=\"Another shot from the German perspective\" width=\"300\" height=\"225\" \/><\/a><figcaption id=\"caption-attachment-2695\" class=\"wp-caption-text\">Another shot from the German perspective<\/figcaption><\/figure>\n<p>The game began badly for the Germans, with a Hetzer and a Marder getting knocked out by the two tanks on the far hill in the picture (above). \u00a0After a while it evened out and was considered a marginal German victory, since they still had two &#8220;real&#8221; tanks left at the end, and the Poles only had one.<\/p>\n<figure id=\"attachment_2693\" aria-describedby=\"caption-attachment-2693\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/03\/photo-4.jpg\" class=\"broken_link\"><img loading=\"lazy\" class=\"size-medium wp-image-2693\" title=\"photo 4\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/03\/photo-4-300x225.jpg\" alt=\"A shot from the German end of the table\" width=\"300\" height=\"225\" \/><\/a><figcaption id=\"caption-attachment-2693\" class=\"wp-caption-text\">A shot from the German end of the table<\/figcaption><\/figure>\n<p>As the objective was to give the vehicle rules a workout, I was glad to see Bill use anti-tank rifle grenades (again, not necessarily historically accurate) and a satchel charge against Chris&#8217; 38(t). \u00a0I don&#8217;t think he ever knocked out this tank, but he immobilized it early. \u00a0The tank-on-tank action in the center of the table between Geoff and Sam (Germans) and Duncan (Poles) seemed to have about the right feel. \u00a0Duncan&#8217;s Polish AT gun had ammunition trouble or something, because it kept jamming.<\/p>\n<p>Recall from previous posts that G.A.M.E.R. is designed to be played at three levels of \u201cdetail\u201d or \u201cresolution,&#8221; at the GM&#8217;s or players&#8217; choice:<\/p>\n<ul>\n<li>Low Resolution: All infantry figures in a unit have the same G.A.M.E.R. attributes. \u00a0Wounds are all the same. \u00a0Wounds are tracked with markers on the table. \u00a0Vehicle crews aren\u2019t tracked; if a vehicle is destroyed, all crew are killed. \u00a0If the vehicle is not destroyed, there is no effect on the crewmen.<\/li>\n<li>Medium Resolution: \u00a0All infantry figures in a unit have the same G.A.M.E.R. attributes. \u00a0Wounds are tracked on the record sheet. \u00a0Upper body wounds effect fire. \u00a0Lower body wounds effect movement. \u00a0Vehicle crews aren\u2019t tracked; if a vehicle is destroyed, all crew are killed. \u00a0If the vehicle is not destroyed, there is no effect on the crewmen.<\/li>\n<li>High Resolution: \u00a0Each infantry figure has its own G.A.M.E.R. attributes. \u00a0Wounds are tracked on the record sheet. \u00a0Upper body wounds effect fire. \u00a0Lower body wounds effect movement. \u00a0Vehicle crewmen ARE tracked (at one of three levels of resolution, GM\u2019s preference). \u00a0If a vehicle is hit, card flips are used to determine impact on individual crewmen.<\/li>\n<\/ul>\n<p>Last night, I wanted to test the crew casualty resolution, so we played played at high resolution for vehicles and low resolution for infantry. \u00a0My preference will be to play with low or medium resolution on most cases, I think. \u00a0The extra steps required to determine which crewmen are wounded or killed as a result of a hit is usually not worth the effort. \u00a0But we tested it last night, and it worked fine. \u00a0I can see a lot of WWII gamers wanting the higher resolution. \u00a0It was fun to see that the gunner was wounded or the driver was killed and see the impact on the rest of the game.<\/p>\n<p>We also tried the bog check rule (see previous post). \u00a0Woods and plowed field are considered &#8220;green,&#8221; pun intended. \u00a0When a tank moves through woods or plowed fields, it flips a card to resolve the &#8220;green&#8221; attack on it. \u00a0If the terrain succeeds in hitting the vehicle, the vehicle bogs down. \u00a0I was worried that this would be so frequent that players would get frustrated or so infrequent that players would forget to do it. \u00a0I think it was about right, but I&#8217;ll have to try it a few more times before I decide. \u00a0Rougher terrain might be considered regular or elite for bog attacks on the vehicle. \u00a0(This is how I plan to handle mine field as well.) \u00a0We had a TKs that bogged for three turns, and a German tank bogged down in the woods.<\/p>\n<p>Part of the objective last night was to test the vehicle hit resolution procedure. \u00a0Geoff said that he had trouble remembering the sequence. \u00a0Most of the other folks who had played the infantry rules seemed to have picked it up quickly, but clearly G.A.M.E.R. is a paradigm that is different from what players expect.<\/p>\n<p>I had a draft vehicle record card for last night&#8217;s game. \u00a0As a result of the play test, I revised the card. \u00a0Below is what I think it will look like. \u00a0When printed in full size, this looks like three 3&#8243;x5&#8243; cards. \u00a0I think that experienced players will only need the one on the top left. \u00a0They will eventually learn the hit resolution procedure and the effects of a penetrating hit and won&#8217;t need the card, so I think that in a practical sense, a player will only need the single card. \u00a0At high resolution, the players will also need a second 3&#215;5 card with the crew information.<\/p>\n<p style=\"text-align: center\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/03\/Vehicle-Record1.jpg\" class=\"broken_link\"><img loading=\"lazy\" class=\"aligncenter  wp-image-2700\" title=\"Vehicle Record\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/03\/Vehicle-Record1-614x1024.jpg\" alt=\"\" width=\"491\" height=\"819\" \/><\/a><\/p>\n<p style=\"text-align: left\">I can see players printing this, cutting it into an L and then folding it to be a single 3&#215;5 card. \u00a0On the hit resolution procedure card, I tried to show cards next to steps in which you draw a card, and a die next to the step where you roll a die. \u00a0(There is a d10 on the cards, so you could use a card and read the result instead of rolling a die if you want.) \u00a0The only &#8220;trick&#8221; on vehicle hit resolution is that you have to keep track of the hit location card, because if you don&#8217;t get a penetrating hit, the non-penetrating results are read from <em>THAT<\/em> card. \u00a0You don&#8217;t draw a different one.<\/p>\n<p style=\"text-align: left\">As a reminder, here is what the infantry (or crew) card looks like:<\/p>\n<p style=\"text-align: center\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/03\/Three-Low-Res-Cards2.jpg\" class=\"broken_link\"><img loading=\"lazy\" class=\"aligncenter  wp-image-2703\" title=\"Three Low-Res Cards\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/03\/Three-Low-Res-Cards2.jpg\" alt=\"\" width=\"452\" height=\"271\" \/><\/a><\/p>\n<p style=\"text-align: left\">I think it went pretty well last night, and the players enjoyed the game. \u00a0Sammy thinks that she likes it without vehicles better. \u00a0I need to come up with good stats for the vehicles I have in my collection, which I&#8217;m not looking forward to doing. \u00a0I&#8217;ll keep plugging away at it. \u00a0I think this game has potential.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last night at the club meeting, I ran another play test of G.A.M.E.R. (which stands for the attributes of a figure in the game: Guts, Accuracy, Melee, Endurance, and Reaction). \u00a0I have been pretty happy with the way the infantry rules are working, but I have been needing to give the vehicle rules a good &hellip; <a href=\"https:\/\/www.bucksurdu.com\/bucksblog\/2014\/03\/29\/almost-all-vehicle-play-test-of-g-a-m-e-r\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">(Almost) All Vehicle Play Test of G.A.M.E.R.<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[],"_links":{"self":[{"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/posts\/2699"}],"collection":[{"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/comments?post=2699"}],"version-history":[{"count":0,"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/posts\/2699\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/media?parent=2699"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/categories?post=2699"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.bucksurdu.com\/bucksblog\/wp-json\/wp\/v2\/tags?post=2699"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}