Eye Candy for Combat Patrol

Home Guard hurrying to get their copy of Combat Patrol
Home Guard hurrying to get their copy of Combat Patrol (TM)

Thanks to Rob Dean, I have completed the final edit of Combat Patrol: World War Two.   Last night I shot a few pictures to fill white space in the booklet.  These are photos that don’t actually have a role in the booklet except as eye candy.  I plan to finish filling white space over the weekend and upload the rules to DriveThru.  That means the rules will be available Monday or Tuesday of next week — ahead of my Fall In goal.

American infantry assault an enemy bunker
American infantry assault an enemy bunker. This is what happens to those who don't rush right out and get a copy of Combat Patrol (TM).

The basic rules are just eight pages long.  The whole book is 44 pages plus table of contents, cover page, etc.  This includes extensive tables of vehicle and anti-tank weapon attributes.

What I did this weekend…

The converted railroad car from the Plasticville Hobo Village set
The converted railroad car from the Plasticville Hobo Village set

I started last weekend and finished this weekend.  I completed the Plasticville Hobo Village set.  The hobo village will be on the outskirts of Granville in my next pulp game.  This is a nice place for gangsters to hole up waiting their chance to kidnap Professor Serafini Nannini and his daughter Gianna Nannini.

Two buildings from the Plasticville Hobo Village set
Two buildings from the Plasticville Hobo Village set

I also completed the roadside produce stand.  A two lane highway runs past Granville, and this will be a nice place to sell all that fresh produce from the local farms.

The fence in the background will eventually go around my drive in theater.  I made the fences high to keep out all the young boys hoping for a glimpse of Betty Grable’s legs.

The roadside produce stand
The roadside produce stand

I guess the guy with his “dukes” up is unhappy with the price of corn.

The roadside produce stand with the roof
The roadside produce stand with the roof

Chris found some Viking looking boats in the dollar store.  At Barrage we talked about having some painted as “good” and others as “evil.”  So I painted mine as “good.”

Two "Good" viking like long boats for 10mm Bear Yourselves Valiantly games
Two "Good" viking like long boats for 10mm Bear Yourselves Valiantly games

I made the sails in PowerPoint and printed them.  I’m pretty happy with the outcome.

"Good" viking like long boats for 10mm Bear Yourselves Valiantly games
"Good" viking like long boats for 10mm Bear Yourselves Valiantly games

Some Thoughts on “Pulp” Gaming

I have a number of partially completed items on the painting table, but nothing new to show.  I did have a thought yesterday that I felt I would share with both readers of this blog.  🙂

I got a recent Pulp update from Beasts of War (http://www.beastsofwar.com).  Actually the update was Pulp, Punk, Horror, and Weird — dominated by the latter three and light on the first.  As I was perusing the Email update, I wondered, “When did it all get so dark?”  New releases of rules and figures seem to be focusing on the dark side of Pulp — daemons, vampires, daemons, zombies, more daemons, etc.  The stuff hitting the market these days makes Lovecraft look like Charles Schultz.

I guess I like my pulp lighter than the current tastes:  Duke Morrison and his buddies, “Wrench” Web,” “Boats” Morgan, Professor Nannini, Sergeant Preston, and others working to foil the insensate evil of the nameless “Eastern Menace,” Nazi Zeppelin troopers, etc.  I like bigger than life, barrel-chested, steely eyed killers of men and small fur-bearing animals locked in struggles to rescue beautiful ingenues, recapture stolen scientific marvels, or mystical devices.  I don’t much care for daemons, devils, and zombies cluttering up my pulp action; although, I do play the occasional zombie game.  My pulp is the Maltese Falcon, the Saturday morning serials, Flash Gordon, The Thin Man, Lives of the Bengal Lancers, the Real Glory, the Drums, The Four Feathers, Edgar Rice Burroughs, Alan Quartermaine, just about anything John Wayne ever did, etc.  These are lighthearted adventures with clear heroes and villains.

Similarly, Victorian science fiction seems to be getting hijacked by the darker steam punk cum post apocalyptic craze.  Who wants VSF troopers in gas masks?  Apparently many.  I prefer bold, perhaps xenophobic, arrogant, and proselytizing, adventurers venturing into unknown worlds where they battle native tribes, prehistoric creatures, alien beings, and other European powers battle for control of resources in The Great Game.  I know none of that is politically correct these days, but as much as we want to pretend the colonial period never happened, it did.  And in most cases colonization of Africa was done by honorable men — by the standards of their day — attempting noble deeds as they saw them.

So clearly gaming can be what anyone wants it to be:  dark or light, ultra high resolution or highly abstract, fast or slow.  For me, though, I like my games to be a little lighter than the current trend in the hobby seems to be — at least judging by newly released games, rules, and figures.  Clearly I remain out of step with the rest of the hobby.

How do you like your pulp?

Pictures from Barrage 2015

Barrage at about 1000 hrs. -- lots of games kicking off.

Yesterday, the HAWKs hosted our Barrage gaming day in Northern Maryland.  We had a record turnout, a Flames of War Tournament, a L’Art De La Guerre tournament, and lots of fun.  Below are some pictures from the day’s gaming.

Duncan Adams kicking off his Command Decision game
The initial briefing before the Flames of War tournament
Ed Watts' Beau Geste game
Chris Palmer's "Island of the Lizardmen" Bear Yourselves Valiantly game
Dust Tactics game
Luftwaffe 1946 game

Ed Duffy's modern Afghanistan game
Kurt Schlegel's WWI game
Dan Erdman's Command Decision game
Richard Hefner's Aerodrome game -- a perennial favorite
Brian Cantwell's Chain of Command game
My buddy Ma'k Morin, from West Point, and his wife play Aerodrome

One of the highlights of Barrage was seeing an old buddy Ma’k Morin.  He brought his wife and daughter to Barrage.  It was the first time I had seen him in almost 20 years, even though we have kept in contact via Email and phone calls.  It was great to game with him again, and I think his family enjoyed it too.

I had a chance to introduce a couple of new people to Combat Patrol
Eric setting up the zombie shopping mall game