Below are some pictures I took in the HAWKs room this past weekend at Cold Wars.
Greg’s This is Not a Test game on winter terrain:
Duncan’s Soynara Gringo game:
This game is based on a report in the newspapers in 1916. It was reported that Japanese had landed in Mexico and were preparing to invade the US. In this scenario, Japanese with a few Mexicans were attacking into Mexico.
Dave Wood’s Colonial Combat Patrol(TM) game:
Zeb Cook’s High Himalayas pulp game:
My Combat Patrol(TM) 1939 Winter War game:
Chris Palmer’s Feudal Patrol(TM) War of the Roses game:
This game featured the under-development Feudal Patrol rules based on Combat Patrol(TM): WWII.
My Barbarossa Combat Patrol(TM) game:
This game involved German infantry supported by the 211th Armored Battalion, which was equipped with captured French tanks, attacking the Russians near Murmansk. This scenario was based on a true incident.
Thou it didn’t win an award, I was quite happy with the look of the table. The players seemed to have a good time.
Bill Molyneau running Beer and Pretzels Ironclads:
Mike and Kevin Fisher running a stompy robot game:
My GASLIGHT game, called Tales of the Gold Monkey:
This was a typical GASLIGHT free-for-all with multiple factions trying to round up treasure in the jungle. Most of the board was just palm trees. As the factions began to explore I placed more terrain, natives, creatures, and treasure.
Geoff’s Lego Pirate game for kids:
Dave Wood’s Look, Sarge, No Charts: World War II game:
This was the first war-game ever for the person in the green shirt on the right.
Harry and Michael Kogleshotz’ Samurai game:
Harry used Blood and Swash for this game.
Steve’s WWI game:
Bill Acheson’s Combat Patrol(TM) game set in Italy:
Bill had a relative who won a Distinguished Service Cross in this battle.
There were a number of other nice games, but I was busy running my four games and didn’t get pictures of them all. Zeb Cook ran a very nice looking Finland 1939 game using Combat Patrol(TM), but I don’t have any pictures of it.
Today we played our monthly campaign game of Ghost Archipelago. I have been crazy busy at work so for me “monthly” has been more like “every four or five months.” While the other crews are at sixth or eighth level, I was at zero level today.
My Heritor is Robin Duck (top right of the picture). My Warden, at the bottom of the picture, is Friar Duck. At this point in the game, three of my normal crewmen were fighting a ghoul to gain control of a treasure while my Heritor and Warden moved forward to challenge Greg’s crew for a central treasure. You can see Devil Duck in the lead. He looks cool, but he is just a minion.
Her you can see that MacDuck, my Guide, has rushed forward and is fighting one of Greg’s minions. Duckhilda (the blonde), an archer, and two of my minions have advanced.
Here you can see Robin Duck, MacDuck, and an archer in a bit of jungle firing arrows at some of Greg’s crewmen.
This is another view of the game.
In the end, I lost no figures (for a change), captured a treasure, and captured a “central treasure.” In the process I killed three of Greg’s minions and knocked out his Warden. It was an unusually successful game for me.
As an infrequent campaigner, I don’t take the campaign too seriously. I think the Frostgrave / Ghost Archipelago schtick is getting old. For me, the monthly games are more about hanging out with the guys and swapping puns and funny stories. It is also a chance to get my ducks on the table.
Last night at the club meeting I play tested my Tales of the Gold Monkey game for Cold Wars in two weeks. For this game I am using the G.A.S.L.I.G.H.T. rules, but I gave all the extras a Save as well as the Main Characters. The game began with most of the board blank, covered with palm trees. As the different groups of explorers and adventurers pushed into the jungle, they discovered different sources of treasure, from a native village to idols with jeweled eyes. These were, of course, guarded by natives, animals, or monster. Each player had a “cut” card they could use for one free re-roll. In addition, each player had three dirty tricks cards they could use to slow down other players.
The game was sufficiently chaotic and bloody, so I don’t plan to make any changes before Cold Wars. I think all the players had a really good time. This will make a good Saturday night game at the convention.