I have been working on armies for Wars of Orcs and Dwarves. I have hobbits, orcs, some humans, and goblins. My goblin forces are primarily made of Ral Partha Legacy old school goblins like the ones I had in high school. I have chosen to paint them in AD&D yellow instead of GW green. I wouldn’t have tried that without Iyanden Yellow Contrast paint.
I finished these figures last weekend, but I just got around to flocking them last night.
While I was painting the two units of goblins over the weekend, I finally finished this unit of ducks I had been working on for weeks.
When I started working on Wars of Orcs and Dwarves (WOOD), I found that I had very few fantasy figures, as I prefer historical games in general. So, I started on my journey to create several “brigades” of hobbits, orcs, and goblins for WOOD. I completed the hobbit army some months ago. To complete the orc army, I needed some artillery. After posting to The Wargames Website, which is a wonderful alternative to the troll-infested Miniatures Page, I received some good suggestions.
This weekend I completed two “artillery pieces” for the orcs.
This piece will be mounted on a 4″x4″ base like large creatures. It will melee like a large creature in WOOD, but it will fire like a catapult.
Dave will be using my figures to run a WOOD game at the Recon convention in April in the Free State of Florida. I can’t wait to see these guys on the table.
In preparation for Recon 2022 in Orlando, FL, in April, I have been play testing a scenario set in the Philippines prior to the surrender. I have tweaked the scenario after each instance, and I think it will make a good fight at the convention.
The scenario involves an American infantry platoon defending a bridge across a stream. The Japanese are advancing. The Americans initially have three under-strength squads, an anti-tank gun, two .30 cal. water-cooled machine-guns, and a command element. A fourth squad and an M3 Stuart arrive as reinforcements. The Japanese have four full-strength squads, two Type 95 Ha-Go tanks, and a command element.
The Japanese start 18″ from their table edge. For every 18″ that they advance across the table, the Japanese receive five victory points. The tanks do not accrue these points, only the infantry. It is only necessary for one infantryman to advance 18″ to get the five victory points, but this is measured at the end of the game. They cannot dash forward, get points, and then get killed. They have to be alive at the end of the game. The Americans receive five points for knocking out a tank. Both sides receive one victory point for each enemy soldier who is incapacitated. The thought is that giving the Japanese points for ground will encourage them to advance. The game ends after three hours of play, which can be a variable number of turns.
The first time I ran the scenario it was a blowout for the Japanese. I thought that was because I didn’t leave enough fields of fire for the Americans. In the second running, I added a couple more hills to enable the Americans to fire over the foliage at the stream. I also broke up the foliage on the American right to give them fields of fire. The second instance was closer, but still a decisive American victory. I want it to be more of a nail biter. For Recon, I will add a fourth American squad that enters the table and let the Stuart enter earlier.
When the Americans lose five figures, the fourth squad enters from their rear table edge. This should enforce some level of defense in depth. When ten figures are killed, the Stuart enters the table. In both instances of the scenario the Americans defended far forward and had no reserve, so it felt very much like a hard crust and a soft interior. I had envisioned the Americans firing from advanced positions to disrupt the Japanese and then withdrawing to a second line of defense. Retrograde operations are difficult to conduct in real life and also hard on the tabletop.
Below are some pictures from the play tests.
I am pretty happy with the look of the table. The roads are from Battlefield Terrain Concepts (BTC). The stream is from Deep Cut Studios and is made of mouse mat material. The bridge is an old Hovels model, I think. The trees are a mix of BTC, flea market finds, cake decorating trees, and bamboo from Amazon. The cloth is a fleece blanket I had printed with a high-resolution image I purchased on DriveThru.
The stream is fordable as rough terrain. You can’t really tell in these pictures, but there are a lot of hills under the fleece.
If you live near Florida, come to Recon and give this scenario a try.
I am interested in the Philippines in the early part of WWII. I commissioned Steve Barber to sculpt some figures for the period to supplement the between-the-wars figures from Pulp Figures. I have also recently ordered the Philippine scouts from Brigade Games. Now I am in search of historical rather than “typical” scenarios. To that end, I found a bunch of good books that have arrived. Like when I became interested in the Mexican-American War, I will binge read bout this period. I hope to find enough scenarios to make a good scenario supplement for Combat Patrol(R). I am sure there are more, but here are the ones in my reading queue. I am hoping they provide a source of scenarios for Bataan before the surrender as well as the guerrilla war. I didn’t realize there were so many guerrilla commanders in the Philippines or how many of them went on to be founding member of US Army Special Forces.
I found foldable terrain pictured recently on The Wargames Website that are available from Badger Games LLC in the US. I have not been a fan of 4Ground in the past, because I don’t like the exposed tabs, and they don’t seem to sell touch-up paint to cover the tabs in matching colors. The concept of foldable terrain intrigued me. Badger has a subset of the building kits. The full listing can be found here.
I purchased one of the brig buildings just to see how easy they were to assemble and how they looked. In general, I am very pleased the the results; although, there was definitely a learning process for the first floor I assembled. There are no tutorial videos that I could find, so it was a bit of trial and error. Hint: you never put any glue on any white paint in these repainted buildings.
Here is a picture of the final Americana shop with the optional third floor.
I am very interested in the mediaeval ones. I have reached out to see if I can order them from Badger or if I need to order them from England.
Does anyone know how to find paint that matches the 4Ground colors?
When I began work on Wars of Orcs and Dwarves, the adaptation or Wars of Ozz for massed-battle fantasy games, I realized that I had no fantasy figures. Oh, I had a handful of figures from high school that we used in role-playing games, but nothing like the number of figures needed for massed-battle games. So, I started painting fantasy figures. My armies are mostly hobbits (from a variety of manufacturers, including Mirlaton, Assault Group, and Wargames Atlantic) and orcs (Old Glory, 3D printed figures, Dragon Bait, and Minifigs).
I have enough hobbits to create three player’s worth (three brigades), including cavalry and artillery. When I completed the orc infantry, I realized that I didn’t have cavalry or artillery for them. I reached out to Ironwind to see if I could get some Death Jaws, which are generally out of production. Ironwind has many of the old molds, and if you reach out to them, they can often make figures for you. (Unfortunately, they don’t have the molds for Roomans.
So below are pictures of Death Jaws and another similar type of cavalry, Fast Claws, that I recently painted. Note that the majority of my orcs are in Original D&D yellow instead of GW green. Enjoy.
I hope to get these on the table soon.
I have ordered some interesting and eclectic orc artillery units that should arrive shortly to complete my orc force. I also ordered some old-school Ral Partha Legacy goblins like the ones I had back in high school to provide allies for the orcs.
A number of us elected to not attend Historicon / Fall In last weekend for a variety of reasons. We took the opportunity, however, to meet in Chris’ basement to do some in-person miniatures gaming. We played three games: A Feudal Patrol(TM) Aztec skirmish from the upcoming FREE Meso American supplement.
This game was hosted by Mark Morin and involved an Aztec raid on a Tlaxcalan village. Unbeknownst to the Aztecs, a group of Conquistadors was in the village as well. It was a hard-fought battle, but in the end our Aztecs prevailed and brought home many prisoners for ritual sacrifice.
Wars of Ozz
The second game was Wars of Ozz(TM), hosted by Chris based on a Napoleonic scenario from a 1981 issue of Wargames Digest. The Munchkins were advancing to keep open a road, but the Winkies were working to keep control.
Several of the folk left after the Ozz game (but not because of the Ozz game, but Chris, Duncan, and I participated in a first running of 7TV Fantasy run by Greg. As this was our first time running or playing the game, it went a little slowly. We had a good time, and I look forward to a second running when we will be more familiar with the mechanics.
All-in-all, Christoricon was a great success. Everyone enjoyed some in-person gaming with friends. We’ve been doing a number of Zoom-based games. I live in Florida now, and host games with players in Maryland, North Carolina, and the UK. For me, miniatures gaming is my social outlet, and it was fun to game in person again.
Despite a busy schedule, I managed to complete two more units for my Wars of Orcs and Dwarves hobbit army. The first was a pair of elephants with hobbits on their backs. The hobbits came from Wargames Atlantic. The elephants were from Reaper. I decided that, since this was a fantasy army, I’d have fun with the colors of the elephants.
In Wars of Orcs and Dwarves (WOOD), large creatures are mounted on larger bases, but always a multiple of 2″x2″. In this case, the two elephants count as a four-base unit.
The second unit was a unit of hobbit slingers. They too are Wargames Atlantic. I had trouble getting enough slingers for a full, 20-figure unit, so there are a couple of sergeants with halberds to keep them in line.
Gaming time has been sparse lately, so I don’t know when these chaps will get on the table for a bit of derring do.
I received an Email recently from Les, who is a fan of Combat Patrol(R) that he was going to be in Florida near where I live for a few days. We took the opportunity for him to come over and try Wars of Ozz for the first time. I had planned on a rather large game including Zoom and in-person players, but a number of people had to cancel at the last minute. We played a two-player Ozz game with Dave playing Nomes and Les playing Munchkins.
The scenario involved the Nomes and Munchkins vying for control of a key crossroad. It was a simple scenario to introduce Les to the rules. Each side had 25 points.
As usual, turn one consisted mostly of both sides maneuvering into contact.
Dave charged with his Nomes and gained some initial success against the Munchkin Landwehr, with their poor Melee attributes. The Landwehr counter attacked against he blunderbuss men. In FIVE consecutive Reaction Tests at close range, Dave’s blunderbuss men never decided to fire. The blunderbusses have an advantage at close range, and Dave’s poor Reaction Tests on his right flank probably contributed most to his eventual defeat.
Despite dismal die rolling by Dave, I think that both players had a good time. Les’ dice were about average, some good rolls and some bad. I don’t think Dave rolled less than 9 on a Reaction Test the whole game.
This was Les’ first experience with the rules, and he seemed to like them. He is working on his own rules for the American Revolution. I have sent what I think is the final draft of Wars of Orcs and Dwarves to the publisher for layout. Soon I will begin work on Wars of Eagles and Empires (for black powder era warfare). The initial rules will focus on the Napoleonic Wars, and I’ll be looking for folks to write supplements for other periods, such as the Seven Years War, Jacobite Rebellion, and AWI. I am talking to Les about writing that supplement.
Last night, I hosted a Wars of Ozz game. The game involved three 20-point Munchkin brigades attacking two 25-point Gillikin brigades. The Gillikins were defending a village that the Munchkins sought to capture. We had two guys who were familiar with the rules, and one newcomer who quickly grasped the rules. We played four turns. We probably needed a fifth turn to come to a conclusion, but the consensus was that the Munchkins would have captured the town.
As I said, the consensus was that the game would have been a Munchkin victory if we had been able to play one more turn, but it was a “school night,” and we quit about 2200. The game was fun.