
In the past two weeks I’ve had a chance to run two GAMER events with vehicles. As mentioned in an earlier post, the infantry rules are pretty solid. We find some interesting nuance from time to time that must be addressed, but the infantry rules are largely complete. As a result of recent play test, I have been able to streamline the vehicle hit resolution procedure, think about terrain effects on vehicle hits, and redesign the vehicle record card, getting it from two 3×5 cards down to two.
In the low-resolution version (in which each figure in a squad has all the same attributes, a double-sided 3×5 card is need for an infantry squad (shown below). A vehicle requires one of these double-sided cards for the crew and a double-sided card (shown above) for the vehicle.
