Last night, I hosted a Wars of Ozz game. The game involved three 20-point Munchkin brigades attacking two 25-point Gillikin brigades. The Gillikins were defending a village that the Munchkins sought to capture. We had two guys who were familiar with the rules, and one newcomer who quickly grasped the rules. We played four turns. We probably needed a fifth turn to come to a conclusion, but the consensus was that the Munchkins would have captured the town.
As I said, the consensus was that the game would have been a Munchkin victory if we had been able to play one more turn, but it was a “school night,” and we quit about 2200. The game was fun.